Let's discuss scene composition, /a/

No.9800850 ViewReplyOriginalReport
TokiKake shots: Refreshingly loose character definition,naturalistic lighting, great sense of space, a camera angle that works great even as a still.
GL action shots: Movement heavy in a single frame, accomplished use of expressionistic shadows, confident line definition, a camera angle that works great even as a still.
GL character shot: High-quality sense of lighting, tremendous use of shadows to convey emotion, extensive color palette, a camera angle that works great even as a still.
Mononoke shots: The first one is just plain fun, the second is very intense. Lovely line definition and lack of shadows.
Kamichu: Pretty, excellent use of post-processing.

GundamOO: No sense of movement, terrible post-processing, not dynamic, lacks any kind of emotion.
Tsubasa Chronicle: Usual Bee Train ugliness.
Kanon: KyoAni's camera work got exhausted in Haruhi.