I like the general idea for this game, I really do. You've unintentionally committed an unimaginably horrible crime and effectively have the blood of countless people on your hands, while the object of your tragically genuine ritual puts you through impossible torments (no need to hold back from inflicting potentially fatal wounds on the subject when they can be resurrected, after all) in a hellish pocket dimension free from the laws of the known universe. The only thing keeping your tattered sanity intact is a small voice providing aid, and even promising freedom if you can destroy the demon. Madness or not, you force yourself through the sadistic labyrinth to confront your infernal tormentor, as your is flesh mangled and body ruined in ways unimagined. Almost too late you learn that the voice in your head, rather than guiding you to redemption, is instead using you to complete the final stages of the ritual you began so that the demon will be released from your mutual prison and consume the world. However, with the help of what appears to be intervention by an unknown third party, you manage to prevent the demon from escaping, at the cost of abandoning all hope of escape. Call it redemption or retribution, but your final fate is an eternal deathless vigil in the torturous halls of your former captor, your last frayed thread of sanity a distant memory.