You taking a fucking piss?
The software could have an automatic retopology normal based algorithm to create a nice clean quad topology, the point is .. its not what this software was made for
Its a clothing design and simulation software not a fucking automatic retopo one
Md users can be industry veterans so obviously they would have legitimate advice and actual solutions for some of its problems, dosnt mean the devs could ever implement any of it
There is no magic, cleaner export meshes would require higher sampling for every vertex position to not create bizarre fucked up outputs
Imagine having a nice clean model, and then exporting a discovering in max that half of the edge geometry is blown out all over the scene, i would be more pissed than with some triangulation artifacts
So i ask again, what is the magical solution for the mesh resolution you expect here, i cant think of one