Now compare that to Cinema 4d with worse performance, standard rigs, littlebit of procedural animations, weak scripting capabilities, well documented and mature but feature limited, broken animation layers and on top of that, strangers will think you're a gay Mac-user.
Now don't get me wrong i like Cinema4d; i've used it for years and still do, but if you try do do something more complex and you hit an invisible glass ceiling you know why and when to simply use the better tool to get the job done.
I give you one example: https://www.youtube.com/watch?v=xfSHZeIMaSIhttps://www.youtube.com/watch?v=Q3fPnQ6EmqE
Try to build a rig with physically correct simulated bouncing (self)colliding tits with accurate volume
preservation in Cinema4d and you see what i mean.
Or try running a Rig with integrated Ragdoll so you can blend between animation and physics in realtime. That alone is possible. But what about 5 rigs running with 60 fps and with smoothing on top?
Have fun animating a fight scene when your Rigs alone eat up 70% of your performance.
Maya got way better in terms of multithreading, Cinema's is still limited (the object manager the core of the program is still running only on one core).
We might rightfully hate Autodesk, but they're actually putting lots of effort into making Maya great again, no i mean make the program better and easier and stable and it shows while C4d's development is very slow and boring since a couple of releases.