Does anyone know what the Maya equivalent of converting a mesh to an editable poly in 3ds max is? or i guess baking down all the layers of modification you added to it? because i modeled this thing at least 4 times now, every time i save and reopen it, its broken. the little floating polygon you see on the screen is spouse to be this big ornate pace around the object but it breaks every time i save. I think its because i mirrored it or something. Pls help. I just switched to maya from max few weeks ago.