>>538402>in less time
It's already being used for organic modeling, stuff like rocks, tree trunks, etc. Vanishing of Ethan Carter is a game that relied heavily on it, and with Quixel Megascans being released we can hopefully expect to see more of it being used in cool ways.
As far as I know, 3D scans are currently shit at two things. Hard surface (like the desk in OP's scan, which is all sorts of jagged and would definitely look better if it was modeled from scratch rather than optimized for this), and shaders/material properties. Since photogrammetry can't tell what material something is made out of, everything is going to have the same finish unless you start to manually paint different materials. (it's also bad for scanning whole environments at once, since the lighting gets baked in.)