Mesh modeling and vertex control will always be infinitely more overwhelming to me than the actual mechanics behind engineering something in 3D for me. The UV mapping, the bones and influences and different maps all make perfect sense to me but the actual methods of making the blank model make me want to open a vein. Was never a great pencil artist either which probably has a lot to do with it.
Still trying to wrap my head around physics based material creation as well. I know there's some pattern or path to figuring it all out but it's still beyond me.