No.536399 ViewReplyOriginalReport
Can someone give me a tip why my baking fucks up at this point?

Here's both the low and high poly models:
(The High poly has shitty edgeflow at the top and bottom, but those parts are not visible later on since they'll be covered by another model).

I've modeled and unwrapped in 3DS Max and packed the UVs with IPackThat in case that matters.