No.535278 ViewReplyOriginalReport
How the hell do you model chainmail?

Obviously it needs to be done as a texture, but even putting the links together is proving to be a headache. Using anything like historical link proportions it seem really hard to get a nice tight arrangement.

Then there's the question of getting it all to fit together as a texture. Proper mail clumps and stretches in different places, so you need several different textures for different densities. To make things worse, it seems that a lot of mail was made with varying grades of ring in different parts of the armour; the rings on the limbs would get gradually smaller and thinner. So there could be dozens of different patterns on a single hauberk.

The whole thing is a huge fucking headache. Is there some simple solution that I'm missing or is it just a case of having to do the work?