I can list all the other things I have to work on, all of which have very close deadlines for this student short :
-Character design and modelling
-Arguing with you (keep at it tough, any input is great)
Yes, the walls have a noisy pattern with no harmony, but I'd rather fix more urgent things for now. I might have more time later, but for now, character design is my priority and it is not a light task. I appreciate any input nonetheless, you are right. Don't need to be a dick about it.>>536800
Like an idiot, I had f.lux turned on when picking colors. The orange is a bit too saturated I think, and the wall needs to be a bit more blue. The blue hue of the light from space might deal with that.
Orange blue are complementary colors and that's why I'm aiming for both of those, but I'm not particularity good with colors.
pic related the wear I might go for. Managed to make a Substance painter -> Mental ray's MILA workflow that gives pretty close results.>>536806
The thing is, when you spend hundreds of hours in the same project you become blind to stuff people spot the first time they see it. I got "used" to the walls and their bolts. So many point it out that i'm going to bump it all the way up the priority list.