Indie game dev looking to pirate Maya, need advice

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I'm only just starting out in game dev, so I'm quite ignorant about a lot of things.

I'll be using Unreal Engine, and since the asset pipeline is much better than Blender's (not to mention better animation tools), I've decided to pick Maya to start learning 3D modeling and animation.

My question is: Assuming I have zero ethical problems with it, should I use a pirated copy of Maya in a commercial inndie PC game? I'll be working all by me lonesome, without any partner or freelancer. My hunch is that this should be fine as long as I keep my mouth shut. What do you say?

Thanks for your time!