No.532866 ViewReplyOriginalReport
I've been out of the loop of 3DCG for a while.
Would like to learn a new package as I was mostly working in Cinema4D. Game asset making really interests me and I was wondering, whether to go with 3DsMax or Maya? I already have some experience with 3DsMax but it seems they are going more towards architectural visualization. On the other hand I really don't like the UI of Maya but I'd bite the bullet if I knew it's worth it.
What are your opions/suggestions?
Here's one of mine done in Cinema.