No.532339 ViewReplyOriginalReport
ayyyyyy lmao \3\

This might be more of a /sci/ question because it's mathematical, I think, but I'll try here first.

So I want to have planets in my game. Problem is, the engine can't handle the actual scale of planets. So I have to fake it by making the planets like 1/10000 scale (or actually maybe even smaller). But there's something that just doesn't look right. Somehow, the eye can just tell the difference between a large sphere and a small sphere. It has nothing to do with motion. I can see the difference even when the camera is stationary.

So, any idea how to effectively make a small sphere look like a really huge sphere?