No.531319 ViewReplyOriginalReport
Why is it every time I bake AO or Normals i get projection of whats abve or at the bottom on my UVs instead of having everything nice a smooth (pic related,) P.S. my UVs are not overlapping

I know 1 way to avoid this is by exploding your mesh than rendering but that takes too much time and I never seen anyone actually do it

P.S. can someone recommend me a very advanced/master level UV unwrapping tutorial for complex shapes on 3ds max, There were so pieces That gave me a lot of trouble