>>529581>Both skills draw from the exact same internal creative font and that's something you're either born with or you don't have it all
Fuck that. It's not something you are born with. You learn to draw and you learn to model. Nothing anyone is born with. Anyone can learn to draw concept art if they put in the hours needed, which are a lot. Then some people are born with an affinity for it and can learn faster, and possibly get better than someone who doesn't have the ability, but it's nothing not everyone can learn with time.
I was shit at drawing at one point, now I work as a concept artist and for a game dev company.
Everyone can learn if they just want to, and are prepared to put in the hours. Just the same as with music, everyone starts out being shit but if you work hard to improve, you will.>>529518
To the main question of the thread though I have to say no in the broad sense, and yes in the very narrow creative sense.
No if you are going to create minor assets and already have good references and know what it is supposed to look like.
Also no if you don't mind working 20-30 hours longer on things that would have been thrown out after the sketching phase normally.
Yes, if you want to create things that you don't have references for, IE fantasy or sci-fi things. Also yes if you ever want to work in the industry, because you will need to do your own work from scratch and draw up variations on everything before you waste time in 3D-software.
I would recommend you at least learn the fundamentals and start drawing in your spare time to properly learn perspective and such, it would help you a long way.