So not all models have or need bones. Just ones that are meant to be animated. So something like a flower pot wouldn't need bones.>When someones says the model is unwrapped it means it has been assigned uv mapping coordinates.
I didn't understand this at first, so I tried to think of other things that could be unwrapped and finally understood it.
Like if you take a tangerine and peel off the skin, that peeled skin is a lot like a UV map.
If you have multiple meshes in a file can you assign them all to one rig then? Or do they have to all be merged into a single mesh first?
Thank you for the explanation. I've always seen UV be mentioned but never really understood it before. I assumed it was related to lighting, like ultraviolet light, which now that I think about it, that doesn't make much sense. I looked it up a bit and apparently U and V are coordinates, the other coordinates being X, Y, and Z. So U, V, X, Y, and Z being the coordinates that make up a model.