No.528796 ViewReplyOriginalReport
I like sculpting in DynaMesh but I keep having an issue with it.
As you can sort of see in the GIF, the Dynamesh fucks up the topology a bit, but it also fills up the space between the fingers a bit making them shorter, which forces you to keep fixing them.
This problem becomes much bigger if you have fingers even closer together, where it sometimes even welds them together.
What do you guys do to get around this problem?
I tried messing around with the masks but then it starts creating separate poly groups and it can fuck up the poly count if you increase the Dynamesh during modeling. In all it becomes a big headache to fix back.
Surprisingly the ZRemesher does a good job in fixing it back.

Is there a simpler way to stop Dynamesh welding your fingers together?