No.528428 ViewReplyOriginalReport
guys, what is the best way to create a whole house level in 3ds max?

i tried creating the walls by using rectangle splines but i noticed there are a lot of problems that come with it. because i used Vertex snap to make sure the walls are even, now all the walls overlap each other and i cant really texture it. also cutting out windows and doors is a pain when trying to make it the right/even size so i can just kit bash my window and door assets..

any tips and advice are welcome.