No.527046 ViewReplyOriginalReport
Any good and updated tutorials out there that teaches a full production workflow for 3d game artists? I mean going from sculpting to retopology, to uvmapping and texturing in other softwares, to ringging and animating(if it's a character, I'm happy with props).

I just want to figure out a good workflow for me, if it's best to begin sculpting on zbrush or modeling first somewhere else, different softwares and ways to do the uv and retopology, etc. But I would love if I could do this by sticking with a single tutorial that would give me a finished result in the end, one that is not made like 6 years ago.

Image kind of related, I would love to know how to do something like that.