No.526092 ViewReplyOriginalReport
What do you use to skin/weight your models?

I'm having a problem in both Max and Maya with smoothing the weights. How do you smooth a weight properly between 4 or more bones?

In Max I use the 'Smooth Weights' paint tool, but it does not smooth evenly between all the influences, it seems to have a preference to giving the most influence to the currently selected bone so you have to ping-pong between multiple bones smoothing each time you select a new bone. Also, Max loves to suddenly balloon out the weights, going beyond 100% and breaking it completely. Wat.

Maya on the other hand doesn't go beyond 100% influence which is nice, but it still seems to favor the current selected bones and not giving a desirable result.

I'm considering using XSI as my main program to skin with because it seems to be the only one where the 'smooth' feature actually smooths evenly between ALL bones that the vert is being influenced by. Does anyone else seem to have this problem or is it just me?