Holy shit, this is still going on..
Still people with no argumentation other than "You're wrong"
And about those vids about sculpting, since nobody seemed to have looked on it.https://youtu.be/2uhOEFNSMW8?t=29m30s
"What gives the form is the skull". @30:35
He pretty much explains that anatomy gives the proportions, measurement, form.. of the sculpt.
"Glauco Longhi, a Character Artist at Naughty Dog, explores how traditional sculpting foundations can set you in good stead for better digital models, and how to apply your skills from one medium to another."
Also, some guy made a thread on polycount apparently: http://polycount.com/discussion/171756/can-anyone-shed-light-on-this-discussion-on-3-form-vs-anatomy
Cherry picked comment :
"Form is a 2d shape represented in 3D.
A circles 3d form is a sphere, square is a cube, etc.
As far as anatomy is concerned, most parts can be broken down into simple forms for easier understanding/learning.
Thats really about it, there's no real "VS"."
Another one : "'Forms' and 'shapes' are just the visual simplification of anatomy."
Form is primitives, anatomy is application of those primitive to make your sculpt. If your anatomy is wrong, your overall form is most likely wrong since the form is based on your knowledge of what you're depicting (literrally the anatomy). This is same as 2D, except it's shape in 2D and form in 3D.
Stop getting butthurt and try to learn from your mistakes.