Well, I've pretty much gone through the 5 stages of grief at this point and accepted I'll have to redo it.
Luckily I have the clips and some screencaps so replicating ut shouldn't be too bad.
Any idea what caused this so I can avoid it from happening again in the future?
Did maya glitch up, or did I fuck up somewhere. I'm very much a newbie to the world of 3D, so I'm still learning the ropes on everything.
Also, on the subject of rigging, how difficult is it exactly? I've heard it's very time consuming, but I've never attempted it myself.
I suppose I'll also ask here since I have a few doubts. I gotta make this character a new model, since not only is her current one very ugly, but it's also got a lot of triangles, which leads to many distortions. Also, her proportions are off.
Initially, I was gonna sculpt her in zBrush straight up, but that was quite the difficult task, as the program is complex. After doing some reading and learning. I've decided to model her in Maya first, and then detail in zBrush.
Would that be the ideal pipeline for a fighting game character?
Second, this one is a bit confusing for me, but the model she currently has is split into various parts. Her legs, are seperare from her torso, as are her arms from her shirt, and her hair is like 7 objects. Personally, I was planning to model her in layers, her body below, and then stacking all her clothes on top. However, when I looked through the files of other Smash characters, I noticed that many were constructed similarly. Why is this? Easier to rig? I thought that having a complete model would make it easier during animation, and avoid frames where you can see the seperation.
So should I model her in segments or in layers?
Sorry if this is dumb question, I literally am a total rookie when it comes to 3D, I come from 2D.