Don't do this. Don't do yourself a disservice and snark off criticism and solid advice.
Be honest enough with yourself to admit you made a shitty sculpt. And if that's too harsh for you then just leave. No one is going to waste their time and yours by gently holding your hand. Bar none: Your model doesn't look right.
To try and clarify a bit, the poster you're responding to isn't saying "your sculpt is lacking -HUMAN- anatomy" they're saying that your sculpt is lacking the -CONCEPT- of anatomy. The features don't make any sense, the proportions are off for no discernible reason, and it's pretty clear that no thought was put into how the individual parts of the head look wrt an actual 3 dimensional viewing of the whole head.
For example: the ears are not fully shit when viewed from the side, but look at them in your front view. What the hell are those? Are those ears? Are they supposed to be floppy and pointed forward like a weird beagle dog ear? Why would they slope along the heat like that? There's no way to catch sound with those. Hell they kind look like the eyes so are they actually just another set of eyes? They're like sloped panels on a stealth fighter trying to avoid sound waves instead of actually pick them up.
Really what you should do is start form realism. Learn how to draw/sculpt/model real to life people, places and things. Lean anatomy so that you know how things fit together. Then move on to creature modeling and stylizing. You have to know what things really look like before you can start exaggerating them, or else it's going to be all fucked up.