Rigging Clothes Maya Intersections

No.522992 ViewReplyOriginalReport
I have a character that has multiple outfits needed. I'm just wondering how games like DOA or tekken get away with the geometry of the clothes never intersecting.

What I usually do is copy the weights of of my subject's nude skincluster on the clothes, but even then you still get some artifacts on certain poses, as photoed.

What is the least tedious way to deal with these inevitable intersections??