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So right now I'm working on breaking apart the bones for a character I'm CATRigging. The one thing giving me pause is these lil ribbons here. The design calls for the tools on the end to be weighted so they jingle around on the ropes during animation, and I can imagine key framing that would be insane.

So... I'm about to make the right thigh bone and wondering how I handle these. Should I include them in the right thigh bone, or make them their own limb? Make each quad in the rope its own bone? I ask because currently they are completely unaccounted for in my CATRig, which is just a basic spine and pelvis routine.

Since this is for use in a game, it might be worth mentioning the game is being made in Unity.

Any and all help would be appreciated forever.