and, yeah, if you look at most of the blender forums, old users don't wanna hear anything bad about blender, andrew price says that in his UI "proposal" video.>>522276
I'm not sure about that, maybe they should have introductory tutorials like solidworks, when I first started solidworks it looked to me like visual studio to a nigger, yet after I went through their tutorials I started to play it like a violin.
About the right click, I can't for the life of me understand what was their reasoning, the 3d cursor is an awesome feature, but it couldve been right-click. >>522299>Want to rig? Use the better tools that you can pirate.
Never had a problem with blender's rigging, especially with most of the plugins it has, complex rigs are as complex as in other software and just as hard to make, the constraints are awesome as well, the animation editor is as great as other software, even though its missing a feature here and there, but with blending, the graph editor and modifiers(which you can animate, you can animate almost anything in blender) you can make some dope animations in no time(if you have the skills).
Cycles is fucking cancer, though, I can't lie to myself that it's good, relative to other non-biased renderers it's as fast, it's not slower or anything, but, it has four main problems. Not having a standartized lighting system, not having base mats/library, the node system, which has a lot of features nobody knows exist or how they work and the lack of procedural textures, I just might code that 2-3 days from now, cause I fucking hate that shit, it doesn't even have all the textures from the texture tab.