>>522199>The sega saturn.
Yeah, we're totally talking about the fucking sega saturn, you dumb assshit. Also, you're talking about rasterizing. Learn the terms.
Also, the way you constructed your sentence makes no sense, cause it sounds ambiguous. First, gpus, well except for vector based monitors, were never capable of drawing polygons.
Second,>affine transformation on sprite vertices to simulate quadrangular polygon meshes
this sentence makes no sense, what you probably meant is:>affine transformaton on sprite "vertices", in order to simulate triangles with quads
A fast google check confirms that's what you meant.
In the end, you tried to sound smart, but came in like a stupid namefag with your retarded ambiguous sentences that make no sense. You shouldn't try to act smart, if you don't know what the shit you're talking about and if you know, at least learn your terms. You could've just said.>While you're right that tris is and always was the main type of polygon that gpus worked with, there was a time where a quad based gpus existed and even a major console that used them.
And then, you could've just said.>A fun fact is, in sega saturn they had to make a quad with one of the edges length 0, in order to simulate a triangle.
Also, educate yourself on what rasterizing is and how gpus never draw polygons at all.