- UWV unwrap by smoothing groups and MatIDs
- Nested layer visibility fix>>520431
Did you know that ray 3.3 has been out for a time already? But it's only meant to work with 2016 too.
In general, the advice I give everyone is, "Steer clear of programs whose version number ends with many zeroes" and I stand behind it. Experienced Max users are tempted to wait til Service Pack 1 for Max.
Also, if you wanna do something really crazy (until everything settles in), use this opportunity to try the ART renderer and Physical Material and see what happens. I'm a Mental Ray user myself, but I'm still itching to try ART because of this juicy-looking shader which may be even better than Mental Ray's A&D shader. Guess I'll go aquire Max 2017 now. I'll use magnets for faster aquiring.
Oh and tell us your experiences with ART if you give it a shot.