No.513636 ViewReplyOriginalReport
Whats the best way doing normal maps concerning low poly models, smoothing groups, hard edges?

At the moment I make almost everything smooth shading and and add support loops at hard edges(the low poly model) but I think it would be better to make hard eges instead of adding support loops because of lower poly count.

But I have problems getting nice even bevels for my normal maps on hard edges. I just found pic related. Is this the right way to do things? Do you have any tips?