Yeah the vertical resolution drops to half way, so you get 540 pixels on a fullHD 1080p monitor. And considering how shitty we all know that the 512x512 textures look like, I'm not sure if I want something like that.
On the other hand, every VR solution has a tradeoff. Oculus splits the screen from the middle so you get half the horizontal resolution. Active shutter glasses are pretty decent but they rape your eyes far more than any other VR glass and they need to be charged.
Good thing about passive glasses is that you don't need any batteries, multiple people can watch something on it without needing any connection like oculus and passive glasses are pretty cheap.>>511329
Modern games, videos, apps have almost all kinds of VR support. Although you're right and it should be researched if stuff like max maya and blender support stereoscopic viewports before jumping into VR modelling fantasies.