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Has anyone here ever looked into the previz employment market? I am considering it, and I was wondering what tools are being used by the pros, and what people that hire for previz expect you to know.

Is previz usually just down with something like Maya playblasts? I hear a lot of people looking toward things like Unreal Engine and other real time tools for it, at least in the near future. What about iClone? It's actually marketed toward previz artists, but I don't know how often it's used in actual productions.

>pic unrelated