No.509643 ViewReplyOriginalReport
Hey /3/, I haven't been here in a while.

I make game maps for tabletop games, 2D things in Photoshop. But I do use a ton of textures, including lots of stuff I get with the various depth, normal, spec, etc. maps for 3D rendering.

I want to make my work better, but I have no idea how to just load up the textures with their maps and output an image that, instead of being flat, actually reads with all the detail and stuff from the maps (pic related).

Is this simple to do with some rendering software, or would it take a bunch of time to output these? I have no familiarity with this stuff.