No.509230 ViewReplyOriginalReport
So, I have a question:

When making 3d models for sale (game/3d graphic assets), should all parts of the model be connected? By vertex or armature that is.

I'm modeling since few years, but I was always making single-mesh models. Now, If I was about to model a block with it's back lid unattached to the rest of the clock, should I just model two separate objects and leave it be, or should I connect them somehow, so the thing won't fall apart in physics engine for someone who will be using it? I'm suspecting that it all depends on the model's purpose, but tell me which one is more preffered on the market. Thanks.