>>509149>I thought they would just absorb it into Maya
You can't just merge the softwares because they're so fundamentally different in their structure that
if you took what makes Max great and bolted it onto Maya, Maya would no longer be recognizable to Maya users.
What ideally needs to happen is a new restructed 3D suite that is neither max nor maya but built and organized
to utilizes all the intellectual property now in Autodesk's possession.
Attempting to kust merge Max into Maya or Maya onto Max as currently exist would just turn into a Frankenfucks Monster of a application.