No.508352 ViewReplyOriginalReport
So I've painted some weights in Maya. When I smooth the mesh it usually normalizes the weights and screws everything up. So I lock the weights and smooth, which distributes the weights properly when smoothed. But when I export the mesh, it exports the unsmoothed lowpoly version. So when I delete the non-deformer history and export, it normalizes the weights again.

How do I get the smooth mesh exported with properly distributed not-normalized weights ?

Also, Maya questions thread. Pic unrelated