No.506472 ViewReplyOriginalReport
So I'm trying to create basic objects for a game making tutorial in C4D (left), and import it into Unity (Right), but I can't find any way to get Unity to understand the tiling that I want.

I tried to export an FBX from C4D to Unity, but the tiling just won't do the shit it's supposed to in Unity.

I don't want to have to UV map an object like this either, because I want precision, and from my experience with Bodypaint so far, it's a wibbly wobbly trainwreck that's only acceptable for more organic models.