No.506299 ViewReplyOriginalReport
So I see lots of people who instead of creating one sound mesh, just create objects by "combining" sub-objects, more or less just pushing one mesh into the other, making them intersect with each other with tons of internal excess meshes, internal faces and other shit.

For example jeans with rivets just sunken into the pants mesh, futuristic helmets with design parts just placed on top of the helmet mesh, etc.

When is it okay to do this tongue-in-cheek shit?

I thought it's an absolute no go like using triangles where you can avoid them.