No.505298 ViewReplyOriginalReport
I have several questions..
as someone struggling with complex mech creation do you think the people who model these kind of detailed mechs model it from scratch or use kitbash it for a library of mechanical parts (heard thats the best way to do it. talked to a guy oce who made this cool robot and he said doing it from scratch clouds your mind and makes you lose vision of the whole thing while you model 1 piece at a time)

also if you kitbash a high poly mech like this how would you retopo it for games?

last question. how do you even unwrap and texture something like this? do you need to create a few texture maps to fit everything in?