No.504983 ViewReplyOriginalReport
Hi /3/ I am really trying to figure out a good workflow for very high poly zbrush models and rendering out small animations through maya/3ds max whichever works better. I've noticed so far after following tutorials I mostly just get errors trying to texture in zbrush and export the uv maps / texture maps. so from what i remember, you need to just export the zbrush model zremeshed low poly to maya along with the high poly texture and other info from zbrush. where do you do the uv mapping and at what point?

Also if you are using zremesher for human body / face, at what point do you use z remesher on the model and how do you export the texture from the high poly model in zbrush to maya