>>504930>you don't duplicate it before putting it in Unreal, you import the source piece and instance it in Unreal using the grid system (hopefully you've built the seams to meat up with grid lines).
I know, I just wanted to see what it looked like when completed. The grid-lines match up perfectly.>229 faces is a lot for such a plain piece of hallway... Or did you mean all 20 combined equals 229 faces?
For each individual piece. So, not counting the end piece, what you see in the image will end up being 9160 triangles. >>504931>if its baked you could literally have 9 polys and be fine
That's what I've being trying to do but it just won't work. I've seen single-plane sci-fi panels with the lines just normal-mapped on, but this one just won't bake properly for some reason.
About all I can thnk of now is to just get the low-poly model and manually place the panel-lines in substaince designer or ndo or whatever.
I really just wanted to bake the details into a low-poly mesh straight from the source.