Where to start

No.504799 ViewReplyOriginalReport
Hello /3/
So I decided I want to make a 3D model of an armor, I have been drawing my whole life, and meanwhile, learn to model.
First I tried Blender, as I heard it mentioned often (for making Skyrim stuff for example), but I quickly got overfrustrated by its un-intuitive and annoying UI.
Then I tried Maya, and the same happened - terrible and unhelpful UI.
What would you suggest me to do, stick to one of those, and contunie learning it, until I get used to it, or should I try something else?
What I want is, for the 3D models to be exportable for anywhere (games, game engines), and for the software to have lots of options for designing.