>>504411>I read GGXRD rigs use hundreds of bones.
Because GGXRD was aiming to replicate 2D imperfection via non-traditional methods of deforming the mesh, as to replicate imperfect "drawn proportions" with scaling, overextending and flattening certain poses to fit the camera better as 2D.
It's ridiculously advanced and is very specific in it's purpose, so I don't understand why you'd compare it to day-to-day average rigging.
That's like saying >how do I learn to cook so my nachos don't look like garbage?>I read south-east Italian underground pseudo-East Asian steaks use hundreds of ingredients.
Also rigging is pretty easy, it just gets hard when you have very specific needs or goals to accomplish
Like you know, fucking attempting to transcend 3D renders into the 2D realm