>>507967>I keep reading blender is much better for modeling and asset creation...
This is a subjective opinion, but I can see why some people really like using Blender for that kind of work. However, if anyone thinks Blender's modeling is objectively better than Modo's, they're just plain wrong.
What makes a modeling program better than another is generally the speed with which you can get the models made. Modo makes that part of the pipeline very fast.
Of course, there are aspects to Blender that are much better than in Modo, particularly rigging and animation.
What it boils down to is that different high-end CG programs tend to have something they are the best (meaning the fastest and most reliable) at. Studios buy the best in class for each feature if they can and if that software will work with their current pipeline.
Blender doesn't have that. It's not the best at anything. It's pretty damn good at everything (even though I personally hate modeling with it), but it doesn't excel at any one aspect. If it doesn't do something better than a piece of software that studios are already invested in (and therefore save time, which saves money), studios won't adopt it.
Also, typically all studios use Maya in some capacity, and because of the cost, they build their pipelines around it. That means that knowing Maya is basically a requirement to get a job in a lot of CG studios, and secondary software HAS to work well with Maya. Blender only just now got a stable FBX binary exporter that doesn't get its exports butchered by Maya/Autodesk importers. So you can see another reason for it not being used in studios.
Again, if you don't care about all that, just want to learn 3d for yourself, want to work for yourself or whatever, then it's a non-issue. It is why a lot of people say Blender is junk, though.