Long beautiful hair

No.502934 ViewReplyOriginalReport
What's the best method for making and baking hair onto an ingame character model? I've seen people manually creating hair using textured planes, and others sculpting hair in Zbrush giving it quite a thick stylized look. Some engines even simulate hair in realtime, while the base character mesh is essentially bald.

But most games seem to use hair shaders for their high poly character renders, and textured planes for their ingame character models. How do they do this? Is it easier to not worry about the character's hair until creating the low poly model?