Job Interview

No.502549 ViewReplyOriginalReport
In about a week I have a interview for a triple A game company for a technical artist position.

Can someone tell me what subjects I should brush up on, or learn. I've been asked in the first interview about pbr, global ilumination, and normal maps and 3ds max of course.

Any tips to get through the interview and get this job, I will be spending an entire day in the studio.

I do have programming and modeling, shading and texturing experience.