Not to mention you can also hold down>>502363
Holy fuck you're retarded, when's the last time you even used Maya? 2005? Try out 2016 and shut your dirty scrub mouth. Unlike Max, Maya has actually been getting useful and unique updates for the past many versions.>Some values use spinners. Other's don't
Maya doesn't use spinners anywhere you twat. It's either a simple input box or an input box with a slider, no spinners. When there is a slider, it's because the value has a generally accepted range that will most commonly be used, and thus a slider is handy, or has a range that should be enforced for ease of use (but can always be overridden regardless.).
Also, since you clearly never really learned Maya, you probably aren't aware that you can hold CTRL and middle-click drag left-right in any input box to adjust the value with fine control. That's called good UI design.>blah blah modifiers and order of operations that is actually false, showing you haven't truly used Maya, especially a more recent version.
Guess what, software changes dude, Maya isn't the same as the last time you used it.>They flood the attributes menu window with tons of superfluous information that is hardly ever relevant
The channel box, which is what you're clearly talking about, shows all modifiable base attributes for the selected object... If you want more organized control, stop fucking using the outdated Channel Box and use the Attribute Editor, everything is in its own neatly organized categories of values to change.>I program UI and do UX for a living fuckstick, don't you tell me that Maya has a better UI.
Completely ignores the new bullshit Ribbon in 3DS Max that takes up a bunch of space is literally useless.
Completely ignores the UI that looks like it's still from 1995 and has very poor attribute separation/organization. And nevermind how just about everything is simply an arbitrary icon you have to learn instead of having text to go along with it.