No.498958 ViewReplyOriginalReport
Yo /3/, need help with topology. This model is gonna be in subD. What I want to do is to keep the edges crisp. Inside the triangle is fine, but on the outside I need a way so that edge loop would be self contained and doesn't readily interfere with the rest of the topology.

I need help with topology so that the edge loop would go around the triangle so when I render in subD the edge would be crisp.