No.497879 ViewReplyOriginalReport
So the workflow for a rigged model for animation should be as follows, right?

> Zbrush a high poly character's mesh
> retopo in Zbrush
> import to Maya
> make clothes with Maya and shrinkwrap
> rig in Maya
> UVs in Substance Painter

and... bam?

Am I missing anything? Also, any tutorials on head sculpting in Zbrush?