No.497617 ViewReplyOriginalReport
trying to convert a model to work in cod, did this many times before already but this one gives a warning i don't recognise or know how to fix
>*** WARNING: surface appears to be accidentally tiling, it probably has vertices too close to the edge
what does this mean/how can i fix?
the model was originally a .mesh i found on the internet somewhere which i converted .obj to open with milkshape then export as .xmodel_export for it to work with the cod converter
also had to cut it into a lot of different groups because otherwise it exceeded the maximum number of triangles per group the converter would allow