Quad problem (C4D)

No.497361 ViewReplyOriginalReport
I have this quad. It's not 100% flat though, and it resembles two tris without a line to separate them, actually. I can iron it to a totally flat piece by scaling its height to 0%, but that's only ONE quad, and quite possibly flattening it to a real quad will alter other almost-quads connected to its edges.

Is there a way to flat out all almost-quads simultaneously and to their maximum extent?